Duel
A duel is an agreed 1 on 1 fight between two players. The winner is the one who first reaches the configured score — the duel doesn't end with the first death, a killed duelist respawns and fights on.
Two variants exist, and the server owner picks one:
- Duel arena — the duelists are teleported into a free area of the duel arena, where they fight undisturbed and other players can watch them. That's how the duel works in the original game since Season 4.
- Current map — the duel takes place where the two players are standing, with all other players and monsters around, like in the seasons before the duel arena existed.
Starting a duel
A player requests the duel from another player in the game client, and the other player accepts or refuses it. The server only starts the duel when:
- both players are on the same map,
- both have at least the configured minimum level,
- both have at least the configured entrance fee, which is taken from both when the duel starts,
- neither of them is a player killer of the second stage,
- neither of them is in a mini game, in a guild war, in an active self-defense or has an npc dialog open, and
- in the duel arena variant, one of the duel areas is free.
Five seconds after both duelists are in place, the fight begins.
During the duel
- A kill of the opponent raises the score of the killer. Only kills between the two duelists count.
- The killer of the opponent doesn't become an outlaw, and the hits between the duelists don't start the self-defense. Everybody else keeps that protection, also against a player which is in a duel.
- Kills during a duel don't change the gens contribution points.
- For clients without the shield system (the versions 0.75 and 0.95d), the damage between the duelists is reduced to 60 %.
- The duel is cancelled when a duelist leaves the map of the duel, logs out, or requests to stop it.
The duel ends when a duelist reaches the configured maximum score. Both players and the spectators are then informed about the winner.
Duel arena
The duelists are teleported to the two gates of a free duel area, so each duel has its own part of the arena. Other players watch a duel as spectators:
- Doorkeeper Titus in Vulcanus shows the duel watch window with the running duels, from which a player joins one of them as spectator.
- A spectator is teleported to the spectator gate of that duel area and is invisible for the duelists.
- A spectator sees the score and the health of both duelists.
Ten seconds after the duel ended, the duelists and the spectators are teleported to the configured exit gate — Vulcanus by default — or to the safezone of the map if no exit is configured.
Duel in the current map
The duel takes place where the two players stand, so:
- nobody is teleported, neither for the duel nor after it;
- a killed duelist respawns at the normal spawn point of the map and can walk back into the fight;
- other players and monsters can attack the duelists, and the duelists can attack others — with the usual consequences, like becoming an outlaw;
- the duel can't be watched by spectators, because everybody around sees it anyway, so the duel watch window of the client stays empty;
- the number of duels which run at the same time is not limited by the number of configured duel areas.
Configuration
The duel is configured in the admin panel, in the game configuration, as Duel configuration:
| Setting | Default | Meaning |
|---|---|---|
| Variant | Duel arena | Where a duel takes place: in the duel arena, or in the current map of the duelists. |
| Maximum score | 10 | The number of kills with which a duelist wins the duel. |
| Entrance fee | 30000 | The money which is taken from both duelists when the duel starts. |
| Minimum character level | 30 | The level which both duelists need. |
| Maximum spectators per duel room | 0 | How many players can watch one duel of the duel arena variant. The shipped configuration doesn't set it, so it has to be raised before spectators can join a duel. |
| Exit | Vulcanus | The gate to which the players are teleported after a duel in the duel arena. Without it, they are teleported to the safezone. |
| Duel areas | 4 areas of the duel arena | The gates of the duelists and of the spectators, per area. Only used by the duel arena variant. |
Changing the variant only affects duels which start afterwards. Existing installations keep the duel arena variant, which was the only one before this setting existed.